Friday, December 27, 2019

Orientation, By Daniel Orozco - 933 Words

In the story, Orientation, wrote by Daniel Orozco, he captures the true spirit of the stereotypical workplace, by using the lack of dialogue, humor, and repetition. It is conveys a sense of workplace alienation. This story is all about the tension between people’s essential identity, crucial interconnectedness, and collaboration required of workers. He shows a new employee the ropes. It features a deadpan mix of senseless instructions. Orozco describes the absurd work environment, and he shows the readers to see the wide variety of social absurdities that employees can find in the workplace. Orozco gives a lot information about the work expectations and his co-workers’ private life; he also implies some perspectives about bullying in his workplace. He brings out the typical office affair to reflect human relationships. In this story, Orozco is trying to show the absurdities put on the expectations at work. Emphasis is given to the most pointless details at work. The au thor in this story states, â€Å" We pace our work according to the eight-hour workday. If you have twelve hours of work in your in-box, for example, you must compress that work into the eight-hour day. If you have one hour of work in your in-box, you must expand that work to fill the eight- hour day† ( Orozco). In this statement, the work is not the focus here; the time clock has become focused, which has pointed out the problem that many companies have. Their workers come to work and some of the days areShow MoreRelatedOrientation, By Daniel Orozco989 Words   |  4 PagesIn the story, Orientation, written by Daniel Orozco,This story is all about the tension between people’s essential identitation, and collaboration required of workers. He shows a new employee the ropes, and it features a deadpan mix of senseless instructions. Orozco describes the absurd work environment, and he shows the readers to see the wide variety of social absurdities that employees can fi nd in the workplace. Orozco gives a lot information about the work expectations and his co-workers’ privateRead MoreAnalysis Of Daniel Orozco s Orientation 1034 Words   |  5 PagesAnalysis of Daniel Orozco’s â€Å"Orientation† In the short story, â€Å"Orientation†, by Daniel Orozco there is a major contrast in the setting of the workplace and of the detailed descriptions of those who work there. Orozco successfully utilizes the literary elements of tone, symbolism, setting, point of view, characters and structure to emphasize the idea that a workplace does not successfully identify those who are employed. In the story, the narrator is giving a somewhat unusual orientation to a newRead MoreAnalysis Of The Story Orientation By Daniel Orozco933 Words   |  4 Pages​In the story, Orientation, wrote by Daniel Orozco, he captures the true spirit of the stereotypical workplace, by using the lack of dialogue, humor, and repetition. The story conveys a sense of workplace alienation. This story is all about the tension between people’s essential identity, crucial interconnectedness, and collaboration required of workers. He shows a new employee the ropes. It features a deadpan mix of s enseless instructions. Orozco describes the absurd work environment, and he showsRead MorePublic Life Of Orozco s The Orientation1364 Words   |  6 PagesProfessor Joewono English II Public Life in Orozco’s The Orientation It is amazing how one person can lead two lives at the same time, one public and the other private. Public life is the aspect of life which is happening in the open, as opposed to the private life which is happening in the closed family environment. The coexistence of public and private lives are what help an individual lead a smooth life altogether. In Daniel Orozco’s The Orientation, the relationship between public and private life isRead MoreDaniel Orozco‚Äà ´s ‚Äà ºOrientation‚Äà ¹963 Words   |  4 PagesThe new employee is unimportant in Daniel Orozco’s â€Å"Orientation† The short story â€Å"Orientation† by Daniel Orozco is a unique story. Orozco never introduces the narrator or the audience. The story appears to be, just as the title specifies, an orientation for a person entering a new job. The story, however, delves deep into the lives of several employees throughout the story. The lives of these employees and their interactions become the most important part of Orozco’s work and the main characterRead MoreA Daunting Introduction during Office Orientations711 Words   |  3 Pages Orientation is an interesting read but brings up serious moral questions when it comes to personal privacy in the work place. The premise of the story involves the narrator walking the reader through an office orientation. Typically, work orientation involves introducing new employees to work practices and co-workers. It is an opportunity for company to put its best foot forward, while helping set the work pace and lifestyle for new employees. However, in â€Å"Orientation,† Daniel Orozco takes a seriousRead MoreEssay Description of â€Å"Orientation†925 Words   |  4 PagesEssay 1 - Description 3 of â€Å"Orientation† Daniel Orozco’s short story â€Å"Orientation† is a comedic type of piece written to make you feel like you’re the main character being led through this maze of rules and cubicles and employees, as well as their lives all at once. It’s not really clear who is the narrator in this story, but what is clear is that Orozco chose to tell the story through the eyes of the reader. The whole point of view takes us (the audience) for a ride and makes us aRead MoreRetrospective Narration of â€Å"Orientation†668 Words   |  3 PagesBrian S. Ekasala ENC1102-170861 Professor Martin-Buchanan May 29, 2013 Journal Response #2 Retrospective Narration of â€Å"Orientation† â€Å"Orientation† written by Daniel Orozco (McMahan 454) was to me, mostly a comical read. I have that dark sense of humor I guess. I liked the way the story was presented. By using primarily first person narration, I felt as if I was the one being shown around the office on my first day of work. I found myself conjuring up question after unanswered question asRead MoreAnalysis Of Daniel Orozco s The American Business World1120 Words   |  5 Pagescompetition rather than networking and creating meaningful relationships with colleagues. Daniel Orozco’s Orientation delves into this realm of focused, competitive production. However, in lieu of just showing the importance of order and a strong work ethic in an office, he shows how the counter effects of the lack of relationships between employees have negative effects on individuals. By demonstrating this Orozco is highlighting the lack of investment in other aspects of life and the emphasis placedRead MoreSummary Of Daniel Orozcos Orientation1513 Words   |  7 PagesI want to compare and contrast the â€Å"Orientation† by Daniel Orozco’s, the process for the new hire with the first day workplace experience of Invisible Man at Liberty Paints. Orozco writes a short story about going through a very detailed orientation on the first day at a new office setting job. Although both of the stories are completely different providing specific instruction on how to carry out their responsibilities proficiently, they are both the go-to people in the writing, and they both exhibit

Wednesday, December 18, 2019

Essay On Artificial Intelligence - 738 Words

Artificial intelligence is a beneficial form of technology used daily by humans around the world, and is widespread across society. It is used in almost every field of our lives, from our phones, to our food, and is devoted to making our day-to-day life easier. However, there is much debate worldwide about whether this technology is truly beneficial or not for society, as some choose to believe that it is doing more harm than good. Artificial intelligence (AI) is usually defined as the science of making computers do things that require intelligence when done by humans. We use Artificial intelligence every day, from Siri, a handheld assistant on most phones, to the video games we play to pass time, even self driving cars are considered†¦show more content†¦Although yes, with each new technology jobs are lost, new jobs are also created. We will always need human workers for making the AI, repairing the AI, and thinking up new uses for Artificial Intelligence. There are also numerous other fields that require human emotion and feeling, and those fields are not going away, such as psychology and medical science. It is simply impossible for something like this to take up all of the jobs in a specific industry, although humans will simply have to become more clever in order to compete in the workplace where there are possibilities of jobs being lost. Another reason against AI is the fear that our creations will one day surpass us, and take over humanity. This fear is stemmed mainly from sci-fi movies and books showing dystopian futures where artificial intelligence runs every aspect of day to day life, eventually until humans themselves are lost to their companions. This reality will not come to pass, as Artificial intelligence will simply not be allowed to surpass that certain point,and will not be able to pass into consciousness. The fear itself is immature, as it is mainly based off of fiction, which is just that, fiction. The idea that hu manity would even risk giving up its seniority to man made machines is honestly purely ridiculous.In conclusion, artificial intelligence is very beneficial to humanity and society as a whole. AI is defined as the science of making computers do things that require intelligence whenShow MoreRelatedEssay on Artificial Intelligence1561 Words   |  7 PagesArtificial Intelligence At a time when computer technology is advancing at a rapid pace and when software developers are convincingly hawking their products as having artificial intelligence, the inevitable question has begun to take on a certain urgency: Can a computer think? Really think? In one form or another this is actually a very old question, dating back to such philosophersRead More Artificial Intelligence Essay1951 Words   |  8 PagesArtificial Intelligence Artificial intelligence or AI is the study of computer science that tries to enlighten and to imitate, through machine-driven or computational procedures, facets of human intelligence. Incorporated amid these aspects of intelligence are abilities to intermingle with the natural world across sensory methods and decision making abilities in unpredictable situations without human interference. Standard areas of exploration in AI consist of computer vision, game playingRead MoreArtificial Intelligence Essay537 Words   |  3 Pagesinto Italian, summarize texts, or make us breakfast without burning down the house. But will computers ever become as intelligent as human beings? According to the website Science Fiction and Fantasy World, artificial intelligence (A.I.) can be defined as the simulation of human intelligence processes by machines, especially computer systems. (Moy, par. 2) This domain has predominantly been a field characterized by complex research in laboratory scale environments and just only recently has beenRead MoreArtificial Intelligence. Essay1959 Words   |  8 PagesArtificial Intelligence: Cognitive Ability or Information Processing Computers have become an integral part of our everyday lives. We rely upon these machines to perform innumerable tasks that we often take for granted. Most people realize that computers are able to perform the multitude of functions as a consequence of the programming they receive. These programs give computers a set of instructions that governs their transition from one information processing state to another. Thus, computationalRead MoreEssay On Artificial Intelligence1515 Words   |  7 PagesIntrodu ction I chose Artificial Intelligence since I believe that it is extremely intriguing and important in the field of Information Technology. Artificial Intelligence is the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI is usually defined as the capability of a computer program to perform tasks or reasoning processes that we associateRead More Artificial Intelligence Essay966 Words   |  4 PagesArtificial Intelligence Computers are everywhere today. It would be impossible to go your entire life without using a computer. Cars, ATMs, and TVs we use everyday, and all contain computers. It is for this reason that computers and their software have to become more intelligent to make our lives easier and computers more accessible. Intelligent computer systems can and do benefit us all; however people have constantly warned that making computers too intelligent can be to our disadvantageRead MoreArtificial Intelligence Essay924 Words   |  4 Pagesthese problems. The study of Intelligent Systems, often called â€Å"artificial intelligence† (AI), uses computation as a medium for simulating human perception, cognition, reasoning, learning, and action. In the case of artificial intelligence, the first thing that usually comes to mind is that AIs are convenient for mankind. It makes life much easier having the artificial intelligent systems to do peoples works. Having artificial intelligence around not only cuts the tasks in half, but also it saves lotsRead MoreArtificial Intelligence Essay1008 Words   |  5 Pagesworld. We’ll be their butlers soon enough.†(Brain Quote) Artificial Intelligence is the development of computer systems that normally require human intelligence. This (Artificial Intelligence) has lead to countless short-term positives such as â€Å"improving the speed, quality, and costs of available goods and services (Karsten and West 1). (This being said from the Brooking institution) However, as businesses co ntinue to use Artificial Intelligence to increase extra goods and make more money, they willRead MoreArtificial Intelligence Essay1019 Words   |  5 PagesArtificial Intelligence Introduction Today, people are interacting more and more with computers. Life is running at a microchip speed. If all computers are stopped for a day, complete civilization comes to a halt! Fifty years ago, this mightve been a science fiction, but today it is a reality. Further, with Computers being embedded in all of our life accessories like mobiles, watches, cars, even our bodies and brains there is no indication that this microchipRead MoreEssay On Artificial Intelligence1470 Words   |  6 PagesArtificial Intelligence, an acronym for AI. It is a new technical science in the research and development of intelligent theories, methods, techniques and applications for the simulation, extension and expansion of human beings. In my vision of the artificial intelligence in the future, artificial intelligence can not only manage the daily life of people, but also can become one of the family members to the human beings, and enjoy the same equal human rights. Even we can embed the mind of died

Tuesday, December 10, 2019

BSC Project Management for Risk Management- myassignmenthelp

Question: Discuss about theBSC Project Management for Risk Management. Answer: Introduction Ron Bashley, an OIT employee along with Harry Bonnett, the Director of Information Systems Department work on Request Tracker project to fix ticketing system issues. The report will highlight all the risks associated and will provide probable solutions to mitigate those risks. Background of the Case Study Ron and Harry started working on the Request Tracker project to improve the ticketing system, the previous initiative Remedy failed in some instances very badly with utter disappointments besides for Remedy requires $20,000 per year for the licensing, so Rons supervisor Backen called a meeting and there all the members of the meeting decided to move to open-source and hence initiated the project Request Tracker. Request Tracker will work similar to Remedy and will cut down the heavy budget and expenses [2]. Risk Management Plan Each and every organisation should have a project management plan and the employees of the organisation from managers to the employees should follow the project management plan. They should adopt the agile project management plan which is widely used worldwide. The project management procedure ensures that all the employees work in a particular organisation work as an integrated unit sequentially. At first, a plan is made, and then based on the plan, a design is made, then according to the design the plan is executed accordingly, after partial completion the project is working properly or not is checked, after accomplishing the task properly, the employee's further progress [3]. Each employee has his duty and has to perform it with full responsibility that is how any organisation can mitigate the risks within the organisation. Identify Risks associated with this Project There are a whole lot of risks associated with the project. At first, there is no coordination among the departments, Ron is working his way and Harry on his own way, there is an obvious risk that the project will fail. Secondly, as a team leader Ron is not suitable, he does not have the leadership skills at all [1]. He is taking the project lightly simply stating the project as informal. The members of Ron remain absent and they do not work with full responsibility, Ron entrusted whichever member he gets and give the responsibility. Thirdly, there is no time management plan for Ron, no deadline, no target at all. The project is continuing and they do not know whether it will be completed within the six months or not. Fourthly there are security breaches in the project. He uses email to connect with the subordinates, the subordinates in terms do not reply back, it is obvious that there is a lack of responsibility, there is another issue lying over there, the intruders and the hackers can attack and hack the computer system and exploit the whole system vulnerable to work [7]. The code Harry shared will get compromised; the whole Request Tracker project will fail miserably. Fifthly, since Ron is not working properly, the whole Request Tracker project will probably go live without testing and it will malfunction for sure, the intruders again come into play and will take advantage of the underdeveloped software. Ron should have tested the bug report properly and should have made a query to Harry with full responsibility instead he just sends an email and report the bugs to Harry. This casualty is not expected. Lastly, there is no coordination between the between Ron's supervisor and Harry's supervisor, so it is the big risk for them [8]. Risk analysis for Identified Risks Due to above risks, the project will complete from Harry's end but from The Ron's end, the project is likely going to fail [6]. Ron has totally failed to control his team and team members, he has no proper time management, he will not able to finish the task within deadline, the security breaches will be the big issue for them, again since Ron is not working as per responsibility, the application software will go live without properly patched, the app may malfunction [2]. There is no coordination between Ron's supervisor and Harry's supervisor, so it is looking obvious the project will fail. Risk Responses Plan for Identified Risks At first, Ron's supervisor and Harry's supervisor will have to communicate with each other and will have to solve the risks. Ron should be serious about the whole project, he will have to be strict with the deadline, and he will have to act with his subordinates as an authoritarian so that the subordinates do not take the project lightly. Ron will have to communicate with Harry and should conduct a meeting on daily basis to solve the risks and the bugs within the project besides sending emails [4]. The emails contain the project code and sensitive information, Ron should take Harrys ticketing system approach alongside sending emails. All these mentioned approaches will definitely help to mitigate the risks. Plan for Monitoring and Controlling Identified Risks At first, Ron should communicate with Harry properly, He should conduct meeting with Harry daily, should discuss the bug and the productivity. Ron should act as an authoritarian towards his subordinates and should support them at the time of need. Ron should be strict about the projects deadline; he along with Harry will have to complete the project within six months [5]. To mitigate the security breaches he should focus on the ticketing system, this methodology is both safe and secure. Ron should act proactively and should discuss with Harry about the bugs, if the project fails then there will be huge loss of time and money, sending emails only will not going to work. The supervisors of both the department should monitor the proceedings of the project; instead they give full responsibility to Harry and Ron [4]. Justification of your proposed risk management Plan The agile project management plan will work great in this scenario. Harrys responsibility is to plan, design and develop the software and handle the back-end of the project. Therefore, Harry should divide the task properly among the subordinates via ticketing system, after finishing each task, should send the partial report or the progress report of the project to Ron, Ron analysing the whole partial report submission should send it to Ron's supervisor for further approval, if it is fine, Harry should continue his work, if any mishaps or occur Harry's supervisor and Harry will have to look upon it and discuss it via conducting meetings. All these initiatives should be performed by conducting meetings and not by emails and online chatting [2]. The process should be repeated for all the partial submissions and all project activities. Ron handling the frontend of the project should also follow the ticketing system for all his subordinates. Both Harry and Ron should set a deadline for ea ch partial submissions keeping in mind the projects final deadline is six months. If all the above approach is followed the project will definitely successful [3]. Conclusion It can be concluded from the above discourse that the project should be done according to a project management plan to get the desired result. On the other hand, Ron should be more responsible for his job. The report highlighted all the risks associated with the Request Tracker project and also the procedures to mitigate those risks. References [1] Kerzner, Harold.Project management: a systems approach to planning, scheduling, and controlling. John Wiley Sons, (2013). [2] Burke, Rory. "Project management: planning and control techniques."New Jersey, USA(2013). [3] Larson, Erik W., and Clifford Gray.Project Management: The Managerial Process with MS Project. McGraw-Hill, (2013). [4] Schwalbe, Kathy.Information technology project management. Cengage Learning, (2015). [5] Walker, Anthony.Project management in construction. John Wiley Sons, (2015). [6] McNeil, Alexander J., Rdiger Frey, and Paul Embrechts.Quantitative risk management: Concepts, techniques and tools. Princeton university press, (2015). [7] Lam, James.Enterprise risk management: from incentives to controls. John Wiley Sons, (2014). [8] Hopkin, Paul.Fundamentals of risk management: understanding, evaluating and implementing effective risk management. Kogan Page Publishers, (2017).

Tuesday, December 3, 2019

Philosophy - Hume Essays - Miracles, Of Miracles, Noah In Islam

Philosophy - Hume In explaining Hume's critique of the belief in miracles, we must first understand the definition of a miracle. The Webster Dictionary defines a miracle as: a supernatural event regarded as to define action, one of the acts worked by Christ which revealed his divinity an extremely remarkable achievement or event, an unexpected piece of luck. Therefore, a miracle is based on one's perception of past experiences, what everyone sees. It is based on a individuals own reality, and the faith in which he/she believes in, it is based on interior events such as what we are taught, and exterior events, such as what we hear or see first hand. When studying Hume's view of a miracle, he interprets or defines a miracle as such; a miracle is a violation of the laws of nature, an event which is not normal to most of mankind. Hume explains this point brilliantly when he states, ?Nothing is esteemed a miracle, if it has ever happened in the common course of nature. It is no miracle that a man seemingly in good health should die on a sudden.? (Hume p.888) Hume states that this death is quite unusual, however it seemed to happen naturally. He could only define it as a true miracle if this dead man were to come back to life. This would be a miraculous event because such an experience has not yet been commonly observed. In which case, his philosophical view of a miracle would be true. Hume critiques and discredits the belief in a miracle merely because it goes against the laws of nature. Hume defines the laws of nature to be what has been ?uniformly? observed by mankind, such as the laws of identity and gravity. He views society as being far to liberal in what they consider to be a miracle. He gives the reader four ideas to support his philosophy in defining a true miracle, or the belief in a miracle. These points leads us to believe that there has never been a miraculous event established. Hume's first reason in contradicting a miracle is, in all of history there has not been a miraculous event with a sufficient number of witnesses. He questions the integrity of the men and the reputation in which they hold in society. If their reputation holds great integrity, then and only then can we have full assurance in the testimony of men. Hume is constantly asking throughout the passage questions to support proof for a miracle. He asks questions such as this; Who is qualified? Who has the authority to say who qualifies? As he asks these questions we can see there are no real answers, in which case, it tends to break the validity of the witnesses to the miracle. Hume's second reason in contradicting the validity of a miracle is that he views all of our beliefs, or what we choose to accept, or not accept through past experience and what history dictates to us. Furthermore, he tends to discredit an individual by playing on a human beings consciousness or sense of reality. An example is; using words such as, the individuals need for ?excitement? and ?wonder? arising from miracles. Even the individual who can not enjoy the pleasure immediately will still believe in a miracle, regardless of the possible validity of the miracle. With this, it leads the individual to feel a sense of belonging and a sense of pride. These individuals tend to be the followers within society. These individuals will tend to believe faster than the leaders in the society. With no regard to the miracles validity, whether it is true or false, or second hand information. Miracles lead to such strong temptations, that we as individuals tend to lose sense of our own belief of fantasy and reality. As individuals we tend to believe to find attention, and to gossip of the unknown. Through emotions and behavior Hume tends to believe there has been many forged miracles, regardless if the information is somewhat valid or not. His third reason in discrediting the belief in a miracle is testimony versus reality. Hume states, ?It forms a strong presumption against all supernatural and miraculous events, that they are observed chiefly

Wednesday, November 27, 2019

First Day in a New Job. How to make a good impression

First Day in a New Job. How to make a good impression How to Get Ready for Your First Day in a New Job CONGRATULATIONS! On what occasion? you may wonder. On getting a new job, of course! If you are reading this article, you must have spent enough time looking for ways to get prepared for your first day at new job. You are on the right path! Carry on reading and you will find valuable tips on how to make a good impression and maintain positive relationships with your boss and colleagues. Make a Good First Impression It may sound to you as a humdrum, hard to use in practice phrase. Though, it is not as difficult and pointless piece of advice as it may seem at first sight. It goes without saying that punctuality and politeness are the main threats you should show NOT ONLY ON YOUR FIRST DAY! Why is it crucial? Because, no matter how regrettable it is to realize the fact that we judge people by the first impression, this is the reality of our life! To make your first day even more smooth and favorable, get used to coming at the working place IN TIME! This will help you to gain your bosss and colleagues favor, and they will perceive you as a reliable person. A regular pleasant neat look wont be too much as well. And dont forget to put on your smile, by the way! Dont let your private life and mood influence your working relationships. Get On Well With Your Colleagues The pledge of your success, partially, lies in your good relationships with co-workers. Although people from work are not your soulmates, they are DEFINITELY those who you are going to spend much time with. Try to avoid tense atmosphere at work and remember that you should treat people the way you want to be treated. Contribute to your working surrounding to make it more conducive. Pay attention to other persons needs, be willing to help and use your own initiative. Work on having a good record among your colleagues and bear in mind that the way you behave is the thing that matters. No one is eager to work with sulky pompous people. Make sure you are IN a team, not APART from it. Show Your Ambitions and Willingness to Work Of course, the fear to be rejected, to say something stupid or lack of experience may fetter you on your first working day. It is natural. WHAT IS UNNATURAL is to let this fear ruin your career prospects! No matter how anxious you may feel, it is high time to switch on your positive thinking and extract benefit from every failure and misfortune. Dont be afraid of learning from your own mistakes and, especially, learning how to overcome them so they dont occur in the future. From the very first day, you need to make an impression of a person willing to work, eager to produce innovative ideas and improve the position of your company. Even if your ideas seem ridiculous to you, they may work if you speak them up! Of course, we are not calling you for talking without thinking first. What we suggest is to investigate the question in order to have plan B if something doesnt work. Be persistent in your attempts to win your colleagues and bosss favor. Your first working day is not a daunting experience you have to go through; it is an opportunity to show your worth!

Saturday, November 23, 2019

Small Group Success

Small Group Success Introduction Acts 29 Network is a small group of Christian brothers in more than 400 churches in the US (Acts 29 Network, 2011, para. 1-6). The group’s mission is to spread the Gospel to the whole world and to establish new churches in different parts of the world. The group’s desire is to for a large number of people to be converted by God’s Spirit.Advertising We will write a custom article sample on Small Group Success specifically for you for only $16.05 $11/page Learn More Over the past decade, the group has been very successful in its effort to attain its mission. For a small group to work effectively, a number of strategies must be integrated. Some of these skills relate to ensuring effective communication. This paper entails an analysis of what has made Acts 29 Network to be successful. The analysis emphasizes on communication in small groups. Analysis In its operation, Acts 29 Network ensures that there is clarity on the groupâ⠂¬â„¢s mission amongst its members. To achieve this, the group ensures that all the ‘planters’ have a clear understanding of the set standards regarding its operations. The network achieves this by incorporating good leadership that ensures a clear and comprehensive understanding of its mission and vision. The group has developed a strong leadership culture that ensures that its members have a strong understanding of its philosophy before starting. To uphold this, the network has integrated continuous communication which entails emphasizing the core values that the members should uphold. This has culminated into the members developing a well-build sense of vision and mission. Additionally, the effective leadership keeps the team members focused. Considering the network’s mission to spread the gospel to the whole world, the group has incorporated the concept of teamwork. This has been achieved by organizing evangelical projects which team members participate in. T he team leaders are effective in helping all members to participate by undertaking a comprehensive explanation of all the activities that the team members are expected to undertake. Some of these activities include participating with other men from different denominations in spreading the gospel. In an effort to ensure that its evangelical projects are successful, the group leaders have integrated open communication. This is attained by ensuring that all its members participate in the decision making process. Team members are free to express their opinion regarding the implementation of the project. This has played a critical role in ensuring that there is harmony with regard to the decision that is taken by the group. According to Keen (2003, p.6), conflicts is one of the major factors that lead to group failure. In a team’s operation, conflicts arise from time to time due to the divergent views of the team members. These conflicts have to be resolved amicably so as to preve nt the team from failing. Ensuring open communication such as the one integrated by Acts 29 Network is one of the ways through which teams can minimize conflicts. This arises from the fact that all the members opinions are taken into consideration.Advertising Looking for article on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More Conclusion In summary, Acts 29 Network has been very successful in its effort to achieve its goals. This has arisen from integration of effective communication within the group. For example, the group ensures clarity amongst all the members with regard to its mission. The network also ensures continuous communication of its mission, vision and core values. This significantly contributes towards the members being focused. The group’s success is also associated with its ability to integrate effective team dynamics. For example, the team ensures that all members participate in the de cision making process. This is achieved by integrating open communication. Reference List Acts 29 Network. (2011). About: Act 29 is passionate about churches planting  churches. Retrieved from https://www.acts29.com/about/ Keen, T.(2003). Creating effective and successful teams. West Lafayette,Ind: Ichor Business Books.

Thursday, November 21, 2019

Econ Essay Example | Topics and Well Written Essays - 1750 words

Econ - Essay Example This should not be astonishing, as transaction cost economics was formulated in the first place to assist in explaining the presence and structure of firms, and of by far and large economic institutions and these are fundamental aspects in the area of strategic management. Undoubtedly, of all the developed recent branches of economics, transaction cost economics has the most apparent resemblance with strategic management. Within the field of strategic management, transaction cost economics is the foundation in which economic thoughts, business frameworks, and organizational theory meet. Due to its emphasis on institutional element, rather than statistical demonstration, it has wider spectators among non-economists than other subfields of organizational economics. The resemblance comes from similar sectors of inquiry. They as well acquire from a similar intellectual mode, which motivates inquiry into the justifications for particular institutional aspects. Not astonishingly, the clinical investigations carried out by strategy researchers and economic historians as well have aided influence the progress of transaction cost economics (Dosi 1998). This paper will review the intellectual accounts of strategic management and determines the influence of transaction cost economic on the discipline. Thereby, it demonstrates the wide array of managerial economics topics and dimensions to which transaction cost principle valuably applies. Transaction cost economics aims to give details on the reasons an agreement has a definite structure and has specific attributes, and this micro-analytical preciseness has great appeal for academics of strategic management, who have a clear-cut empathy for disaggregation (Buckley 1996). Furthermore, the transaction cost economics paradigm is clearly comparative and facilitates one to mention something regarding the efficiency components of various

Wednesday, November 20, 2019

Discussion Research Paper Example | Topics and Well Written Essays - 250 words

Discussion - Research Paper Example â€Å"Personality is expressed through influences on the body† (Mayer, 2005, p.22). Further, I realized that some individuals have a low locus of control, which means that they believe others influence and affect their own destinies and feel as though they are victims of circumstance (Treven & Potocan, 2005). This is unhealthy personality-related behavior that causes people to be too passive and always on the defensive. This was the root of what was causing these physical stress responses unlike a normal functioning person who believes they have control over their own fate without being influenced by others. The intervention chosen for this client was built under the operant conditioning model, which is essentially conditioning a person to change their behaviors through positive reinforcement when a desired behavior occurs (Kadden, 2008). Each time this client described a positive scenario in his life, I would touch the individual in a gentle way such as offering a rub on the shoulders in a soothing fashion. When the client began discussing negative behaviors, I would instead look depressed and show body language that was modestly disinterested. This operant conditioning, over time, made the individual want to discuss more positive factors so that my responses followed a more desired consequence.

Sunday, November 17, 2019

School Choice †An Educational Custom Fit Essay Example for Free

School Choice – An Educational Custom Fit Essay Imagine if only one size of pants were sold in stores and government regulations wouldn’t allow any other size to be made available to consumers. This may sound crazy but it’s much like what’s happening with the education of our nation’s children. As Americans we enjoy a wide range of personal choice, and thankfully it includes our ability to select the pants that fit us best. But think for a moment about traditional public education. For decades the public school system has offered a one size fits all approach to educating our nation’s children. As we approached the 21st century, the public school system began to show its age. More and more children began to fall behind in a rapidly changing environment marked by the introduction of personal computers and later the internet. Sensing a need for change, many people began to push for new educational models that would keep up with the times. This marked the beginning of the school choice movement. Both charter schools and school voucher programs are collectively referred to as â€Å"school choice† initiatives, in that they allow parents freedom to choose individualized education options for their children that are outside of the traditional â€Å"one size fits all’ public school system. A school voucher program provides parents with certificates that are used to pay for education at a school of their choice, rather than the public school to which they are assigned. Charter schools on the other hand are publicly funded schools that have been freed from inefficient public school system rules and regulations in exchange for accountability to produce positive, measurable results. These agreed to results are set forth in each school’s.

Friday, November 15, 2019

Prosthetics :: essays research papers

Introduction Prosthetics is the branch of surgery dealing with mechanical devices used to reproduce the form and function of missing body parts. Prosthetics is the replacement of faulty or amputated body parts with artificial body parts. Artificial limbs have been in use since at least 300 BC. In AD 1509 German knight, GÃ ¶tz von Berlichingen, called GÃ ¶tz of the Iron Hand, wore an artificial hand with jointed fingers. Early in the 19th century a German prosthesist built a hand with fingers that could be flexed or extended and that could hold light objects, such as a pen or a hat. Before World War I (1914-1918), wood was considered the best substance for making artificial legs, but later an aluminum alloy called Duraluminum, and more recently fiber materials, have made artificial limbs both lightweight and strong. In recent years, the manufacture of prosthetic devices has developed into a science. Artificial limbs with functioning joints can simulate natural motion. Hip joint prostheses can pr ovide virtually normal mobility for people with damaged hip joints. History Artificial limbs, in one form or other, have been in use from ancient times. In 1885, a specimen was discovered in a tomb at Capua, Italy, along with other relics dating from 300BC. The celebrated artificial hand built in 1509 for the German knight Gotz von Berlichingen, who was called Gotz of the Iron Hand, weighed about 1.4 kg (3 lb.) and had articulated fingers so constructed as to be able to grasp a sword or lance. The hand is in the NÃ ¼rnberg Museum and is still in working order. Early in the 19th century a German prosthesist built a hand with fingers that could be flexed or extended without assistance and yet could still close to hold light objects, such as a pen, a handkerchief, or a hat. In 1851, a French prosthesist invented an artificial arm fitted with a wooden hand and attached to a leather socket that fitted the stump firmly. The fingers were half-closed, the thumb pivoted on a pin and could press firmly against the fingertips by a concealed, strong rubber band; the gr asp of the thumb could be operated by a mechanism attached to the opposite shoulder. The same inventor devised a leg that reproduced a natural gait and lengthened the stride. Technology Before World War I, wood was universally considered the best substance for making artificial legs. Prosthetic devices made of leather reinforced with metal bands tended to lose their shape and were therefore unsatisfactory.

Tuesday, November 12, 2019

Library Science Essay

With the rapid development of technology, constraints of economy and changing expectations about intellectual property rights, the HS librarian has to forcefully demonstrate the value of his / her contributions to their institutions. Addressing client information needs and thereby performing the scientific communication activities are the primary responsibilities of a librarian, who is known today as a â€Å"knowledge worker†. An effective leader in an academic HS library will constantly be engaged in activities which continually educate their staff ,re-engineer their programs and re-design products and services to meet the modern challenges of client information requirements through retrieval , creation , manipulation, management and dissemination of new knowledge. To be effective, the HS librarian has to be a viable participant in scientific communication. As a director of a HS library, my mantras would be â€Å"transformation,† â€Å"restructuring,† or â€Å"re-engineering† – the ones used by deans and other strategic planners on their campuses. I would strive to prove the value of the HS library to the institution through evaluative data and cost/benefit analyses by employing self assessment techniques. I would play a proactive role in introducing and integrating technologies into the communication process. I would act as an agent for the information seeker by gathering published information, seeking new sources, weighing responses, consulting on the design of personal databases, and packaging results into customized products. I would also join teams of clinicians or researchers to provide on-site consultation and delivery of information services or teaching the use of information management techniques and technologies in classrooms, labs, and offices. I would acquire new computational skills, deeper understanding of the information needs in subject disciplines, and expertise about the management of knowledge in distributed technology-intensive environments . The six types of library budgets are 1) Lump sum – refers to the allocation of a lump sum amount as resources to the library. This allocation is done by the top management of the parent organization.. 2) Formula – budget is one which is typically tied to a numeric value such as full-time-equivalencies (FTEs), i. e. , number of FTEs registered students multiplied by a fixed dollar amount yields the budget for the library. 3) Line Item – The line-item budget represents the most commonly used budgeting method for special libraries (Warner 9). In a line-item budget, each category of activity is afforded its separate appearance ( eg salaries, etc. ) 4) Program –a program budget focuses on the services the library provides to its clients and is an extension of the line item type of budget. 5) Performance Based – Performance budgets share characteristics with program budgets, but performance budgets focus primarily on what library staff members do or what functions they perform in the library’s service complement. 6) Zero Based – Zero-based budgeting requires that a â€Å"clean slate† be the starting point for budget development. Budget affects special libraries in much the same way as budgets affect any organization, including the parent organization of the special library. Therefore, given a choice, I would opt for a program budget as it relates to overall organizational goals and objectives and is very useful in establishing priority for library programs relative to the parent organization blend of the line item Training of the personnel is the most challenging personnel management issue. The challenge would be to keep all the â€Å"knowledge workers† motivated enough to keep themselves updated in all the relevant knowledge areas, so that they acquire an expertise in facilitating access to information, and also assembling the means for getting it. Building a team which will be constantly finding and/or building tools for managing knowledge, evaluating new products in light of their clients’ information needs, making office calls, providing consultation services, offering themselves as contractors, gathering feedback, and measuring product effectiveness. In the modern age of technology, the entire systems are networked. In the networked environment, few information products can stand alone without a support system. With most of the libraries using technology, the space planning and management would be similar to the data warehousing , data maintenance, data based administration, and data retrieval, data archiving and data purging techniques used in the technological terms. BIBLIOGRAPH : Introduction to Health Sciences Librarianship by M. Sandra Wood.

Sunday, November 10, 2019

Hazara people Essay

1. Friendship, guilt, redemption â€Å"He knew about Assef, the kite, the money, the watch with the lightning bolt hands. He had always known. ‘Come. There is a way to be good again,’ Rahim Khan had said on the phone just before hanging up. Said it in passing, almost as an afterthought. † (Chapter 14, pg 202). This quote symbolizes how Amir strived to do everything to forget, all he needed to do was to fly to Pakistan and see what Rahim Khan wanted him to do. So that’s exactly what Amir did. Rahim Khan tells Amir that â€Å"there is a way to be good again†. Amir knew straightaway what he was talking about. He realizes, that all of those years, Rahim Khan had known about Assef, the kite, the money, the watch with the lightning bolt hands. He had always known. Rahim Khan had knew about Hassan getting raped. He needs to go to Afghanistan and talk about the ‘unspoken secret’ they both knew about. After the phone conversation, Amir keeps remembering Hassan saying ‘for you, a thousand times over! ’ Thinking of this, he knows he has to go to Afghanistan, see Rahim Khan, uncover the secrets and do whatever he asks to ‘be good again’. By this he means that Amir has the opportunity to make up for his betrayal of Hassan by saving his son, Sohrab. Rahim Khan knows what really happened to Hassan and also knows that this has been bothering Amir for years so he is basically implying that Amir can still redeem himself if he goes back to Afghanistan. When Amir ran, he ran from jealousy and fear; fear of Assef and fear of his own reputation as a Pashtun standing up for a Hazara. The negativity of the social setting influenced Amir’s rash decision on betraying Hassan. The prevailing theme of guilt and redemption is weaved through the journey of Amir’s life, influenced by the society, where Hazaras are betrayed. 2. Parental relationships â€Å"Here is another cliche my creative writing teacher would have scoffed at; like father like son. But, it was true, wasn’t it? As it turned out, Baba and I were more alike than I’d ever known. We had both betrayed the people who would have given their lives for us. And with that came this realization: that Rahim Khan had summoned me there to atone not just for my sins but for Baba’s too. † (Chapter 18, pg 238) I chose this quote because not only is it ironic in and of itself, but it also ironically characterizes all the characters in the novel. Amir felt his â€Å"sin†Ã¢â‚¬â€betraying Hassan—made him so different from his father. He has spent much of his life trying to please Baba and mimic his father’s life. It is ironic that now, all these years later, when he discovers he and had father were so similar, it sickens him rather than bringing him joy. In the novel, he continually states that he would’ve never would have dreamed that Baba’s greatest sin would be theft on so many different levels (stealing wife, purity, truth) and gone against the nang and namoos, he so adamantly preached to his son. Amir and Baba’s relationship changes throughout the novel. The novel starts out with Amir doing whatever he could to win his father’s attention, which includes betraying his best friend, Hassan. He betrayed Hassan for his father’s full attention. He then earns it when Hassan and Ali move out and Baba and Amir move to America. This quote shows that Amir and Baba are very alike. They both betrayed their best friends. Baba betrayed Ali by sleeping with his wife, and Amir betrayed Hassan by not standing up for him while getting assaulted. Then they both try to redeem themselves with doing other good deeds. Baba, running an orphanage, and Amir going back to Kabul to save Sohrab, Hassan’s son. 3. Maturing â€Å"Earlier in the morning, when I was certain no one was looking, I did something I had done twenty-six years earlier: I planted a fistful of crumpled money under a mattress† (Chapter 19, pg 254) This quote shows how Amir had changed and grew more mature than before. In Kabul, before he had done the same thing to kick out Ali and Hassan. â€Å"I lifted Hassan’s mattress and planted my new watch and a handful of Afghani bills under it. I waited another thirty minutes. Then I knocked on Baba’s door and told what I hoped would be the last in a long line of shameful lies. † (pg. 110) Before, when he put the money under Hassan’s mattress, it was a coward move. He did it so Baba would get rid of both Hassan and Ali. Amir kept trying to cover up his past and get rid of it by setting Hassan up. He thought if Hassan left, then everything would go back to normal, but it didn’t. Now, Amir had a heart. Rahim Khan told Amir to come back to Afghanistan to rescue Hassan’s son Sohrab. Amir stayed with Wahid’s family. They didn’t have much at all. They served Amir all their food they had. Amir felt guilty for all the riches he had. Living in America, without war, having sanitary living conditions and enough food for meals three times a day. So, when it was time for Amir to leave, he snuck a fistful of money under the mattress. This time, it wasn’t a coward who had done it, it had been a loving, but guilty man. Amir was slowly paying back his dues and hardships he had created in the past. 4. Strength of the human spirit â€Å"Then I told him I was going to Kabul. Told him to call the Caldwells in the morning. ‘I’ll pray for you, Amir jan,’ he said. †(Chapter 18 pg 239) Not only did Amir not stand up for himself, he did not stand up for others either (like Hassan when he got raped). Amir didn’t dare to say his opinion, to the public, or to Assef that he and Hassan are friends because Hassan is Hazara and always was going to be. Later that changes. He fights for Sohrab, in fact what he really is doing is fighting back for all the times he didn’t fight for Hassan, against Assef. In the fight he gets hare lipped just like Hassan, I think that’s a symbol. A symbol that says that he has become as brave as Hassan. Another thing that indicates this change is that in the dreams he used to have where he couldn’t part his father from the bear he later dreams of himself as the bear. He always admired his father, and his father was very brave. Bears are significant as brave and fearless. Back in Kabul, it seemed like Amir was finally doing something good in his life. After some misgivings, Amir agrees to rescue Hassan’s son, Sohrab, from an orphanage in Kabul. Amir even fights against a Taliban official who turns out to be Assef in order to save Sohrab. This reminds Amir and the readers that this time it wasn’t Hassan who was in Assef’s fist, it was his son and Amir had to save Sohrab because he couldn’t save Hassan last time. This is action instead of inaction; bravery instead of cowardice; selflessness instead of self-absorption. Perhaps this streak of good deeds will make up for his betrayal of Hassan. It’s almost as if the confident Amir combines with the helpless and coward childhood Amir. While saving Sohrab, Amir makes a huge mistake and goes back on a promise to Sohrab. As a result, Sohrab tries to commit suicide. We’re watching Amir repeat mistakes from the past even as he attempts to put the past to rest. This is Amir at his best and worst and perhaps this is the real Amir that really combines all the previous versions of him. He’s weak and blind, but also essentially kind. He’s jealous, but in the end only wants to be loved. Even though sometimes during the book, we would want to scream at Amir, but as we know that he’s an utterly human character, and can’t blame him for anything. 5. ‘Discrimination and prejudice â€Å"True, I hadn’t made Ali step on that land mine, and I hadn’t brought the Taliban to the house to shoot Hassan. But I had driven Hassan and Ali out of the house. Was it too far-fetched to think things might have turned out differently if I hadn’t? Maybe Baba would have brought them to America. Maybe Hassan would have a home of his own now, a job, a family, a life in a country where no one cared that he was a Hazara, where most people didn’t even know what a Hazara was. Maybe not. But maybe so. † (Chapter 18, pg 238) The Kite Runner tackles the issue of discrimination in Afghanistan with an example of the relationship between Pashtuns and Hazaras. Baba’s father sets an example for Amir of being kind to Hazara people, even though they are historically not appreciated and persecuted. Baba could have easily sent Ali to an orphanage after his parents’ death, but he chose not to and picked the decision of raising him in his household. Baba does the same with Hassan, although this is because of the fact that Hassan is actually his son after all. Even in Baba’s house, the house of best intentions, the class barrier between the Pashtuns and Hazaras endures. Ali is as dear to Baba as a brother. Baba calls him â€Å"family. † But Ali still lives in a hut and sleeps on a mattress on the floor. He tends the garden, cooks, and cleans up after Baba, and raises Hassan to do the same. So strong is Hassan’s identity as a servant that even as an adult, when Baba is gone, he has no sense of entitlement. He insists on staying in the hut and doing housework. When Hassan dies defending Baba’s house, he does so not because he feels it belongs to him, but because he is being loyal to Baba and Amir. Discrimination is everywhere and nowhere at the same time. Assef tells Amir, â€Å"Afghanistan is like a beautiful mansion littered with garbage, and someone has to take out the garbage. † Like his idol, Hitler, he feels entitled to killing those he deems unworthy of living in his land. He even relishes the term â€Å"ethnic cleansing† because it goes so well with his garbage metaphor. Like Baba, many people do not mention the Hazaras’ history of persecution. The author shows that the persecution of the Hazaras is not new, but a greatly intensified outgrowth of long-held discrimination. 6. Man’s inhumanity to man â€Å"How could he have lied to me all those years? To Hassan? He had sat me on his lap when I was little, looked me straight in the eyes, and said, There is only one sin. And that is theft†¦ When you tell a lie, you steal someone’s right to the truth. Hadn’t he said those words to me? And now, fifteen years after I’d buried him, I was learning that Baba had been a thief. And a thief of the worst kind, because the things he’d stolen had been sacred: from me the right to know I had a brother, from Hassan his identity, and from Ali his honor. His nang. His namoos. † (Chapter 18, pg 237) Until Rahim Khan reveals Baba’s secret, Amir thinks he is the only sinner among his family and friends. The biggest shocker to Amir was that Hassan was really his half brother. After Amir’s mother died, Baba had slept with Hassan’s mother and got her pregnant. All along Baba knew that Hassan was his son and Ali covered as his father and the two of them were servants in Baba’s house. Amir thought about the reason why Baba was so worked up over Amir’s mentioning of getting new servants was because he would be losing his son that way. There were so many signs he realizes like the plastic surgery and always inviting Hassan to events. Amir was filled with anger and he felt betrayed by Rahim and especially Baba. The regret is even greater in his life that he had driven out his own half brother and did not even know it, and now there is no way to make things right because Hassan is dead. Amir is shocked, taken back, and deeply hurt. Even before Amir betrays him, Hassan makes him feel guilty simply by being such a righteous person. Amir is constantly trying to measure up to Baba, because he does not realize that Baba is so hard on him because of his guilt over his own sin. Amir feels as though his entire life has been a cycle of betrayal, even before he betrayed Hassan. But having a taste of betrayal himself does little towards redeeming Amir. In Ghazi Stadium, the Taliban skews the words of Muhammad in order to justify murdering the alleged adulterers. The mullah announces that every person should have a punishment befitting his sin. Although he would not want to compare himself to the Taliban, Amir believes this in regards to his own sin. When he tried to get Hassan to pelt him with pomegranates, he was expressing his feeling that in order to be forgiven for hurting Hassan, Hassan must hurt him. When Assef almost kills Amir, he felt â€Å"healed,† as though now that Assef has hurt him, it is fair. He even tells Farid that in the room with Assef, he â€Å"got what he deserved. † In the end, Amir finds out that punishment is not what will redeem him from his sin. It is not even saving Sohrab. In order to make up for his sin and Baba’s before him, Amir must erase the lines of discrimination he has lived with all his life by giving Sohrab an equal chance at success and happiness.

Friday, November 8, 2019

Music2 essays

Music2 essays your gods, and from off your hands. The ultimate origin of music is to locate in time to find out correctly. Music in its modern Western sense has become both a fine art and a fine discipline. Its prime constructive elements are melody, rhythm, and harmony. The music of primitive people and the culture of African, Amerindian, Asians are largely uninfluenced by European developments might lack harmony and maybe even melody as we know it, but it is not possible to make music devoid of rhythm. In Europe music, it is the fine art as we now recognize came during the Middle Ages. Music comes from the coming together and development of human expressive utterance. Vocal sound came later but being one spontaneous way of showing emotion and need, historians often assume, sometimes without proof, that primary music was made of some form of song. Moving the body is another way of expressing response to emotion response, a rhythmic form of sound set to go with dance or mime. Some Amerindians burst into shouts and wail which settle into musical intervals. Most of the earliest known instruments were clapping, rattles, stamping tubes, and later drums and xylophones are really extensions or projections of the movements of human limbs. The importance of rhythm and melody differ from the different cultures. Rhythm plays and inferior role among some people, but it is dominate to others. One of the clearest examples of such rhythmic dominance is the polyrhythmic beating of Central African drums. These complex patterns and off beats cannot be notated exactly. Music is more closely connected with the daily living of primitive people than of those in ore highly developed cultures. It goes with an important place in tribal rites concerned with birth, puberty, marriage, fertility, heath, death, resurrection, rain, planting, hunting, and combat. Most important music element largely absent from primitive music, is harmony as it has...

Tuesday, November 5, 2019

Why Australia should be governed under a non-compulsory voting system debate.

Why Australia should be governed under a non-compulsory voting system debate. Tonight's topic is that Australia should abolish compulsory voting. The affirmative team defines abolish as putting an end to, compulsory as an obligation on Australians and voting as a method of selecting federal and state parliamentary representatives.Tonight I will be presenting our arguments as they relate to society.Our second speaker, Wudassie, will be discussing the individual aspects of the argument.Tonight my first argument is that many people who live in Australia have a lack of interest in politics so why should they have to vote on such an important matter which they are not informed about. My second argument is that many other democracies run their voting system as a voluntary voting system and their democracies work perfectly well, as Australia works under a democratic and not a totalitarian system, and my third argument is that the current system encourages swinging voters. The affirmative team believes voting is about choice so let us choose whether we vote or not.à ´ ®Ã  ´ ²Ã  ´ ¯Ã  ´ ¾Ã  ´ ³Ã  ´â€š: Ink marking after Vote (India)

Sunday, November 3, 2019

The Use of Musical Culture as Socio-technical Culture Essay

The Use of Musical Culture as Socio-technical Culture - Essay Example Music is something that has completely changed the way people think. It has led to revolutions, understanding and harmony among different groups of people with time and evolution. In comparison with music from the earlier times, today’s music is quite different but is nothing but an amalgamation of the thoughts and ideas that were put into compositions in the yesteryears. Of course with time, a number of changes have also been brought about, not only within the different styles of music, but also in the objects used to play music, make music as well as in the creation of devices by which music can stay with us on the move. In this paper, answers have been attempted at how various mediums of music have with time led to a wider share in different kinds of people, as well as the use and implication of mp3 players in people’s lives in the modern world. James Curtis writes that different mediums of recorded music have led to the creation of different types of implied listene rs, in his research note titled Toward a Sociotechnological Interpretation of Popular Music in the Electronic Age.

Friday, November 1, 2019

Do the questions below. ( every questions should be more than 200 Term Paper

Do the questions below. ( every questions should be more than 200 words) - Term Paper Example However, it does not mean that labor is the most valuable practice though some historical perspectives give labor such prominence. This occurs in social structures where development of productive forces is minimal so the labor activity completely occupies the individual’s life. This highlights the need to recognize labor as the centre of the ontology of culture (Stanley and Wise 1). This is because additional aspects of human activity entirely depend on the capability of individuals to provide labor within a stipulated time. Additionally, advancement of productive forces determines the capacity of individuals coupled with the extent of complication of social needs that require labor satisfaction. Marx’s expression â€Å"changes his own nature† draws mistranslation, particularly because the word â€Å"nature† can have two interpretations. The first meaning relates to human beings as the subjects of the action; a subject performing an activity needs to alter his or her own nature in a definite way to achieve the stipulated targets. The other meaning of â€Å"nature† relates to environment and emphasizes the alterations of the world because of intentional activity (Stanley and Wise 1). Additionally, humans alter the world to launch their own social objects to change the course of the society. Q: 66. â€Å"Give everyday examples illustrating the contradiction that in everyday practical activity exchange-value is sometimes considered immanent and sometimes considered relative†. Presently, in each practical activity, exchange value may be either immanent or relative. Products attain value because they are expressed in monetary terms. The value form of a product exists after different products have been compared with each other. The value of products is dynamic because it continuously develops based on trading processes (Lendvai 1). Presently, individuals objectify the worth of produced goods to enhance trade. By doing this, t he individuals are evaluating and contrasting the value of their efforts. Additionally, while individuals are comparing and justifying the products’ value before exchange, they are also comparing the intensity of their efforts. Therefore, the worth of a product largely depends on the worth of other products regardless of product evaluation (Lendvai). This depicts that exchange value is at times relative. It is imperative to say that immanence is a notion of relationship. Therefore, exchange value is at times transcendental and exceeds the physical features of objects, implying that values exist above the individual senses (Lendvai 1). An example to illustrate this is that the aesthetic worth of a painting is not similar with the textile of the canvas and the oils within it, though the painting cannot exist without these substances. Additionally, the exchange value of an object like diamond cannot subsist without its physical and chemical reality. Similarly, two portions of wo od fixed with the figure of a cross may enjoy sacramental value. Therefore, these examples clearly show that exchange value can be immanent or relative. Q: 98. â€Å"Take two very different kinds of labor, such as teaching and construction work, and discuss in what respect they are equal†. There exists a relationship between teaching and construction work. Teachers serve as architects of a better future of students because they nurture and monitor their progress, thereby ensuring that these

Wednesday, October 30, 2019

The Scottish Road Network Authority Research Paper

The Scottish Road Network Authority - Research Paper Example 1). Indeed, one basic hurdle to SRNA's senior management's decision to shift a long-standing and all-public service strategy of construction and maintenance to one focused on procurement and contracting out is SRNA's organisational culture. The proposed changes will inevitably lead to redundancies and an explosion in services outsourced. Expectedly, upper management's suggestions are met with great resistance as is shown in provided case. The case for change is, in fact, hard to 'sell' among staff given SRNA's senior management's practices evidenced in poor knowledge management strategies. This report argues that, in order for SRNA to diffuse and manage change effectively among staff, network-based, knowledge-sharing strategies should be put in place. Since devolution, Scotland has barely shifted away from a 'public sector mentality' (Lyall, n.d.). Resistance to propositions by upper management comes, therefore, as no surprise. Placed in a wider context, outsourcing public services - road building services included - is, in fact, a continuation of a set of policies enacted across all U.K. (Lyall). Indeed, just as outsourcing services has generated much opposition since introduction back in 1980's (Dodworth, M. & Constable, M., 2006), SRNA's staff's opposition to suggested changes is only symptomatic of such shift's main arguments: employee As a matter of fact, all three i... THE SCOTTISH ROAD NETWORK AUTHORITY: KNOWLEDGE SHARING 4 retention and rights, Public Private Partnerships (PPPs) and service quality (Dodworth, M. & Constable, M.; Hemson, 1998). As a matter of fact, all three issues are not only a U.K. concern but are spread about as much countries as can be wherever and whenever a case is made for outsourcing (Hemson). Indeed, one can hardly find a similar issue in which almost same concerns are voiced. In SRNA's case, Henry Irving's, Director General's (DG's), practice of surrounding himself with a narrow circle of senior executives adds a particular emphasis on SRNA's case for knowledge management in a wider context of an eminent change. More specifically, SRNA strongly speaks for a case of workplace power structure within which corporate culture as well as knowledge sharing strategies are defined, controlled and set by a minority cohort made up of a DG and a narrow circle of surrounding senior executives (e.g. Charles Hampden, Finance Director). Indeed, corporate culture has been increasingly emphasised as a definitive aspect of corporate style and performance (Schein, 2004; Willmott, 2003). According to McDermott and O'Dell (2001), corporate culture is the 'shared values, beliefs, and practices of the people in the organisation'. Put differently, an organisation's culture is an overarching framework within which all employees fall and are committed to (Willmott). That is, one way management holds sway over workplace power politics is to define how employees should adopt specific codes of conducts supposedly divorced THE SCOTTISH ROAD NETWORK AUTHORITY: KNOWLEDGE SHARING 5 from interpersonal, intradepartmental, and interdepartmental interactions.

Monday, October 28, 2019

CanGo Corporation Essay Example for Free

CanGo Corporation Essay CanGo does not seem to have any legitimate process flow charts, especially for its operations facility. Two floor plan layouts were drawn up. One for the current operation processes and one which shows the operation facility if CanGo invests and implements an ASRS (automated storage and retrieval systems). These two floor plans were referred to as flow charts. Flow charts consist of shapes and connectors which are labeled stating the flow of the processes, the decisions that can be made at specific stages, and outcomes of those decisions. Accompanying a flow chart would be the floor plan and written documentation outlining and explaining the entire process. Recommendation Classes Consulting recommends that CanGo draws up an actual flow chart, as well as the floor plans and written documentation explaining the processes in their operations facility. In addition, costs, financial effects (both current and future), and other details should be included for both the current operations system and the proposed ASRS and barcoding system. Having all of this documentation will show where improvements can be made and where costs can be cut. It will show and explain in detail the actual processes used for receiving, picking, and shipping. A floor plan will not take into account the actual details such as how long it take to pick books, how crowded it is on the operations floor, nor how the employees feel about the possible change. If, after creating this documentation, CanGo decides to go ahead with the new barcode and ASRS the flowchart will help in the creation and setup of the new systems. In addition, if financing is needed to install the new systems, having this documentation will show the lenders that CanGo has thought it through and can give details.

Saturday, October 26, 2019

Comparing Amy Tans The Joy Luck Club and The Woman Warrior Essay

Comparing The Joy Luck Club and The Woman Warrior  Ã‚     Ã‚  Ã‚   Amy Tan's immensely popular novel, The Joy Luck Club explores the issues faced by first and second generation Chinese immigrants, particularly mothers and daughters. Although Tan's book is a work of fiction, many of the struggles it describes are echoed in Maxine Hong Kingston's autobiographical work, The Woman Warrior: Memoirs of a Girlhood Among Ghosts. The pairs of mothers and daughters in both of these books find themselves separated along both cultural and generational lines. Among the barriers that must be overcome are those of language, beliefs and customs, and geographic loyalty. The gulf between these women is sadly acknowledged by Ying-ying St. Clair when she says of her daughter, Lena, "'All her life, I have watched her as though from another shore'" (Tan 242). Ultimately, it falls to the daughters, the second, divided generation, to bridge the gap of understanding and reconnect with their old world mothers. The Joy Luck Club begins with a fable that immediately highlights the importance of language in the immigrant story. It is the tale of a hopeful young woman traveling from China to America to begin a new life. She carries with her a swan, which she hopes to present to her American daughter someday. The language barrier is exposed when the woman's good wishes for her future child are defined by the idea that this daughter of an immigrant will never know the hardships endured by her mother because she will be born in America and will "speak only perfect American English" (Tan 18). However, things do not turn out exactly as planned for the young woman. Her lovely swan is confiscated by customs officials, and her treasured daughter, now an adult, does in... ...Strategies of Authorship in Asian America. Durham, NC: Duke University Press, 2000. Huntley, E. D. Amy Tan : A Critical Companion. Westport, CT: Greenwood Press, 1998. Kingston, Maxine Hong. The Woman Warrior: Memoirs of a Girlhood Among Ghosts. New York: Vintage International, 1976. Soderstrom, Christina. "Maxine Hong Kingston." Voices From the Gaps: Women Writers of Color. University of Minnesota. 11 Apr. 2001 <http://voices.cla.umn.edu/authors/MaxineHongKingston.html>. Tan, Amy. The Joy Luck Club. New York: Vintage, 1991. Tavernise, Peter. "Fasting of the Heart: Mother-Tradition and Sacred Systems in Amy Tan's The Joy Luck Club." The Joy Luck Club Page. 1994 Home page. 11 Apr. 2001 <http://mindspring.com/~petert/tan.htm>. Verschuur-Basse, Denyse. Chinese Women Speak. Trans. Elizabeth Rauch-Nolan. Westport, CT: Praeger, 1996   

Thursday, October 24, 2019

Research: Video Games Essay

Read the following introductions and select the best one for this report. Introduction A Introduction The purpose of this project is to introduce our group’s two conceptual designs. We have included the following sketches for each car: 3 dimensional view, elevation, plan, front, rear and interior view. Also, we have included a discussion of how the designs meet the criteria given in the project outline. The cars could be suitable for short trips in busy areas. Introduction B 1.0 Introduction With the rise in global warming and increasing pollution levels, it is becoming essential to find a viable alternative to the internal combustion engine petrol powered car. The aim of this project was to create two designs for a fuel cell powered car, the main criteria being environmental friendliness in terms of both emissions and materials. This report presents the designs for two such cars, each of which includes the following components: engine, fuel, wheels, accessories, safety features and materials. Car A is aimed at the upper end of the market, while Car B is a mid-range vehicle suitable for family use. A description of the design and an analysis of operational efficiency for each car are followed by a comparison of the two designs. Finally, the most cost efficient design is recommended. Select the best introduction for this report. How to Write a Research Paper Introduction One of the most important areas of any project is the research paper introduction that defines the standard and the quality of the project right from the very outset. You have to pack in lots of important information within a short space which can be difficult for students. Here are a few guidelines to help you write a proper introduction for the paper. Provide A Problem Definition: Your research paper introduction will be the first time that your problem is described and not just treated as a subject. It is very important that you are precise and compact in your definition. The sample introduction is not a place to write a complex thesis or go on about every single possibility associated in the problem. On the other hand, you cannot limit the problem to a few words. A proper research paper introduction should define the problem in one or two sentences through keywords that are essential to the context of the project. This is extremely important for scientific papers. Research Paper Introduction Example If you read about how to write a research proposal than these 2 next items will be easier for you to understand: Give A Structured Review: When you are writing your research paper introduction, you should be building it around a specific outline that provides an overall review of the paper. Your introduction would be different from an abstract in some aspects but it still needs to highlight all the possibilities of the project. If there are any primary limitations to your work, you can also mention that in brief within the introduction. Sometimes the final project can turn out a bit different from initial planning. It is advised to write your research paper introduction towards the end of your work so there are no contradictions with the conclusion. Include All The Proper Sources to a Sample Introduction: Some of the best research paper introduction samples include primary resources supporting the argument or research of the problem. You should search for similar resources from your local library and on the net to put on your paper. When you are mentioning a source, cross check it if is from a credible site and if the information is correct. It is better to develop a sample research paper introduction based on well known portals for sources rather than individual and independent websites. You should only mention those sources that closely highlight your specific theme of research. Sample Research Paper Introduction Introduction for a research paper Common Sample Introduction Mistakes: One of the many ways students mess up their research paper introduction samples is by making simple and common mistakes. The first thing to keep in mind is the word limit, usually restricted to fifty words. If you go on talking about the project, it should count as an error on your part so you need to be concise. You should also proof read your introduction quite a few times to avoid making any grammatical or sentence construction errors. Your research paper introduction should be optimized for keywords that are distributed in the main body of the project and deal with the essential context of research. Students focus a lot on content and guidelines but tend to ignore basic outlines of the introduction or abstract, getting lesser grades. If you work upon these research paper introduction guidelines, you would surely come up with a professional quality paper as your assignment. Author of an article. What impact does playing video games have on children or adolescents? The most widely used â€Å"positive† impact video games are said to have on children is that they may improve a player’s manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more â€Å"realistic† virtual playing experience. This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, adversely affect a teen’s aggressive behavior. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play video games. The study also showed that most parents are unaware of the content or the Entertainment Software Rating Board (ESRB) rating (see below) of the video games their children play. In another study conducted by Gentile, Lynch, Linder & Walsh (2004, p.6) â€Å"adolescent girls played video games for an average of 5 hours a week whereas boys averaged 13 hours a week†. The authors also stated that teens who play violent video games for extended periods of time show the following behaviors: 1. Tend to be more aggressive 2. Are more prone to confrontation with their teachers 3. May engage in fights with their peers 4. See a decline in school achievements. (Gentile et al, 2004). Another negative impact is that players are rewarded for their violent acts. The interactive quality of video games differs from passively viewing television or movies because it allows players to become active participants in the game’s script. Players benefit from engaging in acts of violence and are then able to move to the game’s next level. Gentile & Anderson (2003) state that playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game. This method of repetition has long been considered an effective teaching method in reinforcing learning patterns. Video games also encourage players to identify with and role play their favorite characters. This is referred to as a â€Å"first-person† video game (Anderson & Dill, 2000, p. 788) because players are able to make decisions affecting the actions of the character they are imitating. After a limited amount of time playing a violent video game, a player can â€Å"automatically prime aggressive thoughts† (Bushman & Anderson, 2002, p. 1680). The researchers concluded that players who had prior experience playing violent video games responded with an increased level of aggressionwhen they encountered confrontation (Bushman & Anderson, 2002). In a Joint Statement (2000) before the Congressional Public Health Summit, a number of American medical associations — the American Medical Association, American Academy of Pediatrics, American Psychological Association, American Academy of Family Physicians and American Academy of Child & Adolescent Psychiatry — caution parents about violence in the media and its negative effect on children. Their report states that exposure to violent media can elevate aggressive feelings and thoughts, especially in children. These effects on aggressive behavior can be long-term. Although fewer studies have been conducted on interactive video games, evidence suggests that playing violent video games may have a more dramatic influence on the behavior of children and adolescents (Joint Statement, 2000). Tips on managing your child’s media consumption Because of the popularity of video games, completely eliminating them from your child’s life might be difficult. But there are a number of suggestions for decreasing the negative impact that they might have on your child. Here are a few tips: * Know the rating of the video games your child plays (see below). * Do not install video game equipment in your child’s bedroom. * Set limits on how often and how long your child is allowed to play video games. * Monitor all of your child’s media consumption — video games, television, movies and Internet. * Supervise your child’s Internet use — there are now many â€Å"video games† available for playing online. * Take the time to discuss with your children the games they are playing or other media they are watching. Ask your children how they feel about what they observe in these video games, television programs or movies. This is an opportunity to share your feelings and grow closer with your child. * Share with other parents information about certain games or ideas for helping each other in parenting. The Entertainment Software Rating Board (ESRB) The Entertainment Software Rating Board (ESRB) is a self-regulatory body established in 1994 by the Interactive Digital Software Association (IDSA). The major video game manufacturers created this board after concerned groups and parents applied pressure over the content of video games. Similar to the movie industry’s rating system, all major game companies now submit their new products for rating to specially trained raters at the ESRB. The ESRB rates over 1,000 games per year. The ESRB looks at a number of factors when rating games. In particular, it considers the amount of violence, sex, controversial language and substance abuse found in a game. Based on its developed guidelines, the ESRB then gives an age recommendation and content descriptor to each game submitted. The following are the rating symbols currently in use, according to the ESRB Web site. Early Childhood (EC): Content should be suitable for children 3 years and older and contain no objectional material. Everyone (E): Content suitable for persons ages 6 and older. The game may contain minimal violence and some â€Å"comic mischief.† Teen (T): Content suitable for persons ages 13 and older. Content is more violent than (E) rating and contains mild or strong language, and/or suggestive themes. Mature (M): Content suitable for persons ages 17 and older. Content definitely has more mature sexual themes, intense violence and stronger language. Adults Only (AO): Content suitable only for adults and may contain graphic sex and/or violence. Adult Only products are not intended for persons under the age of 18. Rating Pending (RP): Game has been submitted to the ESRB and is awaiting a final rating. The ESRB Web site has more details about this rating system, as well as the â€Å"content descriptors† that are used in conjunction with the ratings on game packaging. The site is also useful for parents who want to search for the rating of a particular game. References Bushman, B. & Anderson, C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin, 28, 1679-1686. Gentile, D. A. & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing. Gentile, D. A., Lynch, P., Linder, J. & Walsh, D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22. Joint Statement on the Impact of Entertainment Violence on Children: Congressional Public Health Summit. (July 26, 2000.) Available:http://www.aap.org/advocacy/ releases/jstmtevc.htm, Accessed 9/2004 Walsh, D. (2000). Interactive violence and children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate. (March 21, 2000.) Available:http://commerce.senate.gov/ hearings/0321wal1.pdf (Acrobat), Accessed 9/2004 The gamer community had a near-miss this week in Ohio, when a 15-year-old boy collapsed after playing â€Å"Call of Duty: Modern Warfare 3† for up to five days straight. The Columbus teen was rushed to the hospital with severe dehydration, where he recovered, according to a report from TV station WCMH on Aug. 7. Players who delve too deeply into their electronic worlds can face various health risks, ranging from deep vein thrombosis, or blood clots, to severe dehydration. For instance, in July, a Taiwanese teenager was found dead after sitting for 40 hours in an Internet cafe playing â€Å"Diablo 3.† At the time, doctors speculated he died from a heart attack caused by a blood clot that formed during the long session. And last summer, a 20-year-old man from the U.K. died from a blood clot after spending 12-hour sessions on his Xbox. His father told â€Å"The Sun† newspaper, â€Å"He lived for his Xbox. I never dreamed he was in any danger.† [10 Easy Paths to Self Destruction] While these are extreme cases, they are a reminder that sitting at a computer or console for days, whether it’s for â€Å"World of Warcraft† or for work, isn’t healthy for anyone. But psychologists who study video games and kids say parents needn’t worry about the amount of time spent gaming, unless screen time starts to affect school, health or social life. (And, of course, a stint of tens of hours gaming is likely to negatively affect schoolwork and lead to social woes.) That said, researchers remain concerned about the effects of violent content in video games, which have been linked by many studies to aggressive behavior. Too much screen time? These days, screens of one kind or another occupy youth for 50 hours a week, a 2010 survey by the Kaiser Family Foundation reports. â€Å"It’s a full-time job plus 10 hours of overtime, and that’s the average,† said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University. Video-gaming consumed nine weekly hours for teens, the Kaiser survey found, while a Harris Poll conducted for Gentile during the same period reported 13 hours a week spent gaming on computers and consoles. While some kids can shoot ’em up for hours, for others, too much time gaming leads to poor school performance. Recent studies have finally linked the cause and effect, showing that gaming displaces after-school academic activities such as homework and reading. A 2010 study from researchers at Denison University in Ohio, published in the journal Psychological Science, compared two groups of boys that had never owned gaming systems. They gave one group a system right away, but withheld games from the other group for four months. Boys who received the video-game system first had more teacher-reported learning problems and significantly lower reading and writing scores than the other boys. Problems in school are relatively easy for parents to fix: Limit screen time — of course, if you can get the controller out of his or her hands. The American Academy of Pediatrics recommends no more than one to two hours per day in front of any electronics. Violent games and aggression What’s harder to control is violent content in video games. The Pew Research Center reported in 2008 that more than 90 percent of games rated as appropriate for children 10 years or older contained violence, including games rated â€Å"E† for everyone. (Most researchers define violence as the ability of a player to intentionally harm others in a game.) Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial skills. Video games have also been used successfully to teach children self-care skills for asthma and diabetes. And then there’s the primary reason people play video games: They’re relaxing. Gentile thinks the flickering screen and varying sound levels trigger a primitive brain response. â€Å"One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in [a] classroom lecture,† said Gentile. But a preponderance of evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased empathy. The meta-analysis appeared in 2010 in the journal Psychological Bulletin. [5 Ways to Foster Self-Compassion in Your Teen] Which teens are vulnerable? Of course, repeated exposure to violence in any environment has a deleterious effect, Gentile noted. â€Å"Seeing violence anywhere increases the risks that a child might become involved in aggression, whether as a perpetrator or a victim,† he said. But video games are phenomenal teachers. Players get immediate feedback and rewards for punishing competitors. And not only do games reward hostility, they train your brain to respond to real-life problems with aggression, research indicates. In fact, games can prime teens to react to slights with name-calling or pushing, instead of choosing to avoid confrontation. â€Å"So when I get bumped in the hallway, I don’t assume it’s an accident anymore,† explained Gentile. â€Å"What comes to mind first is to retaliate in some way. Those aren’t the only options you have, but we never think of them because what we see over and over in the media is ‘You killed my monster, now you must die.'† But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people withcertain personality traits — those who are highly neurotic, less agreeable and less conscientious — are those more likely to become hostile from gaming. The 2010 study appeared in the journal Review of General Psychology. â€Å"The truth of the matter is that most people can handle this media, but for some people with a select predisposition, these people might be a little more aggressive, more prone to an argument here and there,† said Markey, a professor at Villanova University in Pennsylvania. â€Å"The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown,† said Markey. â€Å"Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even.† Recreational Gaming If all this hoopla surrounding a seemingly innocent pastime has you baffled, count me in. For people who view it as a source of entertainment, or even as a recreational activity, gaming spells out pure pleasure. Some may even wish to classify it as a brain workout. Human callowness is what leads us into making these hasty categories, for all that is pleasurable, is bound to suck our sanity in a whirlpool of addictions.  » When we speak of any recreational activity, we usually think of sharing, and online gaming is not too different. Gaming communities, at times, happen to be very closely bonded, with some interactions leading to lifelong relationships. Now, there certainly wouldn’t be this kind of outrage over youngsters bonding over sessions of football, isn’t it?  » Critics of gaming blame the overdose of violence that forms an integral part of certain games to the unruly behavior in players. But barring a few games, which indeed have a mature rating, the others do qualify as safe indulgences.  » Online gaming usually involves multiplayer games, and cooperation with partner players becomes an integral part of it. There is a distinct possibility of people bonding across countries and cultures, united by a common passion for gaming.  » One aspect which simply cannot be ignored is the positive effects of gaming on the player’s self-esteem. As the level of the games escalates, it calls for enhanced levels of skills, and surmounting these challenges gives the player a sense of achievement, and leads to confidence building.  » There are games which are meant to be enjoyed by the family, and when played together, they make for a few hours well-spent, and bring the members of the family closer, just as any other family activity would do.  » Games are looked at by some to be an outlet for their negative emotions. Pent-up frustration and anger makes way for a calmer mind when people play these games as a form of recreation, which otherwise would have had a negative effect on their relationships. Addictive Gaming So, where does it go wrong for online gaming, and why are they blamed for causing harm to young and old minds alike? The answer lies in the fine line which separates indulgence and overindulgence. It happens to people who blur the demarcation between games and life. When we think of gamers, the first image that comes to our mind is that of a nerd, holed up in a room, hunched up in front of a computer screen with fingers furiously tapping on a keyboard/joystick. These people have no clue whatsoever about what goes on around them; they lose all track of time, forget their hunger and personal hygiene, all for the sake of a mere game.  » The aftereffects of being excessive are for everyone to see. Since such people are usually isolated for extended periods, their confidence usually deserts them once they are not in the company of a computer. Frequent mood swings and temper issues are not unknown.  » Family members of such addicts are often heard lamenting about the amount of time these people give to their obsession, which strangely enough, makes them more rebellious.  » Lack of social interaction also leads to extreme awkwardness when they find themselves in the company of actual people. To say that they suffer from social phobias would not be an overstatement.  » Getting involved with the wrong kind of people online can inculcate wrong values in a person. They may refuse to respect people or use profanity, which leads them to be ostracized from society. At the very least, it does have some negative impact on their communication skills.  » As with any addiction, this one too will push players to cross any limit to protect their obsession. Parental interference in preventing this addiction is usually unwelcome, and we have had some disastrous examples of violence as a result of this.  » Certain games with their prejudiced notions on genders and races actually influence an addicted gamer’s mind. They tend to carry these prejudices into their real life, adversely affecting their existing relationships. Read more at Buzzle: http://www.buzzle.com/articles/how-does-online-gaming-affect-social-interactions.html Question QUESTION: 1. Do playing online games affect the academic performances of your students? 2. What do you observe to the students who are very active in playing online games? What their behavior? 3. How will you work as a counselor to stop them in playing online games, or just to lessen it? 4. How do you handle students who are not motivated to study instead they choose to devote their attention in playing online games? 5. What do you think are the reasons why they get hook in playing online games? 6. As an educator, what are the positive and negative effects of online games to your students? 7. What will be the effect to them if they continue to play those games? ANSWER: Hi Harold, Many of the video games out these days are very well done. That includes online games. They can be very alluring and once you get involved they can be very absorptive. Many of them are fun and very realistic. They should be treated like any activity and done in moderation. They can be huge time wasters so anyone playing them should be aware of that. As a counselor I wouldn’t discourage playing games. I would ask the person how involved they are how they interact with them. If they spend too much time, I would advise they look at that behavior. If I had a student who what adicted to playing games, I would treat it like all adictions. People can get hooked into these games because they provide a challenge; they are very realistic; and they are an opportunity to â€Å"pour† yourself into something. The positives are that they are an excellent change of behavior if you need that. The negative are that someone can let them get out of control and control their life. They can spend too much time playing. They can loose sleep. They can get addicted. I do not believe there is any long-term affects to playing the game itself. They are very real but they are not reality. If someone confuses them with reality, they have a worse problem then playing the game and that should be addressed. The long-term affects might be the residual behavior arising out of abusing them such as addiction, sleeplessness, other social problems related to too much activity. If you need further info or clarification, please write again. Graig :>) ———- FOLLOW-UP ———- QUESTION: 1. In your own words, how do you define online games or video games? 2. what can you say to those people or students who are playing online games?observation about thier manners and behavior? Case For Several research studies have been conducted that indicate video game addiction is real in around 10% of gamers who meet criteria for video game addiction. Grà ¼sser et al (2007) found that pathological gamers differed from regular gamers in terms of daily time spent playing, and had higher â€Å"expected relief of withdrawal symptoms when gaming,† and higher â€Å"craving due to the expectation of a positive outcome of gaming.† These are all characteristics which mirror those of of substance dependence. Skoric et al (2009) showed that video game addiction is independent of simply how much time is spent playing, and how engaged children are with the game. In their study, addiction tendencies were negatively related to scholastic performance, while no such relationship was found for either time spent playing games or for video game engagement. A similar pattern of video game addiction being negatively related to scholastic performance was previously found in a separate study by Chiu et al (2004). Charlton’s (2002) factor analysis provided support for computer addiction as a unique concept. This research demonstrated the importance of recognizing the specific characteristics of computer addiction, rather than simply adapting measures of pathological gambling, which are likely to overestimate the occurrence of computer addiction. Recognition of video game addiction would allow support services to be integrated into community addiction settings, and specific training to be provided to staff. This is particularly important given the high incidence of concurrent disorders among those with video game addiction. Case Against Video game playing may have several advantages. Proficiency in video games can develop the self esteem of the player. It can develop eye-hand coordination, and can have other educational features. More sophisticated games can help players to develop other skills, and recent developments have built in aspects of physical exercise — although this may have limited appeal to gamers. The reality of popular culture is that we are more and more dependent on technology. A generation ago, computers were complicated and difficult to use, but modern computers are more user-friendly, and are relatively easy and enjoyable for the majority of people to use. Video games allow people to have positive experiences of using computers, that can provide transferable skills for using computers for a variety of purposes. Bearing in mind the potential positive effects of video game playing, to label the activity an addiction without sufficient evidence and interpretive guidelines about what constitutes addiction (as opposed to benign or positive game playing) could deter many children and their parents who could possibly benefit from video games. This would be a mistake. There is wide variation in video games, and although some appear to have harmful effects, particularly through the promotion of violence and other anti-social behaviors, this is a function of the content of specific games, rather than a characteristic of video games per se. Video games as a medium have equal potential to develop positive social skills, or to provide benign forms of entertainment — although these may not be as easily marketable to kids. As with other addictions, there is a risk that a label like video game addiction could be used too liberally, without paying attention to other concurrent or underlying conditions, such as attentional problems, autism spectrum disorders, depression and anxiety disorders. These conditions have different treatments which might more effectively help the excessive game player. And video game addiction is vulnerable to the same criticism that all behavioral addictions are — that addictions are a chemical problem resulting from the intake of addictive substances, not a pattern of behavior. Where It Stands The APA is not saying that video game addiction does not exist, nor that it is not addiction, but simply that they are looking at the issue and won’t make a decision until the next edition of the DSM comes out in 2013. In the same release in which they withdrew their recommendation that video game addiction be recognized, the APA expressed serious concern about the consequences of excessive video game playing in children, stating: â€Å"Psychiatrists are concerned about the wellbeing of children who spend so much time with video games that they fail to develop friendships, get appropriate outdoor exercise or suffer in their schoolwork. Certainly a child who spends an excessive amount of time playing video games may be exposed to violence and may be at higher risks for behavioral and other health problems.† Therefore, whether or not video game addiction is acknowledged as a real addiction, or even as a mental health problem in and of itself, the APA is clear that excessive video game playing in children can be unhealthy, and can lead to other problems.